UE5's Lumen is the next step, and it's quite a big one. The way computers represent lighting in video games has traveled leaps and bounds from where it began. Nanite geometry allows you to import source art of polygon counts in the millions and billions and have it work right in your game without a hitch-this is extremely exciting for 3D artists and animators. You can't expect your game to run well if your character is made using 1,500,000 polygons. Polygon limits are a factor in designing any level or creating any character for your game. How do they hope to achieve this? With the help of two core technologies, Nanite and Lumen. UE5 (in comparison to UE4) demonstrates a strong focus on improving video game graphics to movie quality CGI and perhaps even better.
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